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GPU Hardware Tesselator of displaced subdiv surfaces

Back in the day I created this monster frog and donated it to academia as part of my push to get GPU vendors to add hardware to accelerate displaced subdivision surfaces on graphics cards. It worked! and now modern cards have tesselators on them and can accelerate displacements on subdivision surfaces. A lot of the engineers who built it used this little guy dubbed "monster frog" to test out their tech as they built it. You can find him in all sorts of subdiv related articles, papers, books and data sets.

you can find the data files and the real time displace subdiv viewer here:
https://http.download.nvidia.com/developer/GPU_Gems_2/CD/Content/07.zip

https://http.download.nvidia.com/developer/GPU_Gems_2/CD/Index.html

other places it's been referenced.

https://developer.nvidia.com/gpugems/gpugems2/part-i-geometric-complexity/chapter-7-adaptive-tessellation-subdivision-surfaces

https://developer.amd.com/wordpress/media/2012/10/Tatarchuk-Tessellation(EG2007).pdf
https://www.semanticscholar.org/paper/Feature-adaptive-GPU-rendering-of-Catmull-Clark-Nie%C3%9Fner-Loop/2b6d835b729682f1d21b58ef29778f7db59bb319
https://www.researchgate.net/figure/a-Teddy-b-Monster-Frog-c-Big-Guy-stored-in-an-adaptive-ACM_fig12_278037003

+1 for sharing your work eh?